Thursday, November 10, 2011

My Files

Sketchup Models



Download Link: http://sketchup.google.com/3dwarehouse/details?mid=339c80c78ecfbbea907178bcd864cd16&prevstart=0

This was the sketchup model I was hoping to use. Although I wasn't able to bring it into crysis as an archetype entity. I needed to convert the sketchup file into a .cgf file which i was not successful in doing.

Crysis Wars Files

https://rapidshare.com/files/1451079872/z3292328_BENV2423.zip

You are able to play test these files after putting them into your Mods folder in the crysis wars files.

My Tutorial



For my tutorial I have decided to teach how to randomly move an entity within a certain area. The idea is to chose the entity you would like to use and set up parameters according to the x,y and z axis of the chosen entity. Math.Random is used to create random x and y axis points for the entity. Other basic knowledge gained from this tutorial include the basic idea of creating a loop using the logic nodes and how to implement them in different flow graphs and the use of math nodes.

This tutorial is meant for very beginners who have just started to learn how to use Crysis Sandbox editor. It goes through everything step by step and allows time for the use to catch up and stay on track. Other tutorials seem to rush through everything not leaving enough time for the user to understand what is going on. Everything is explained in detail so there are no queries at the end of the tutorial.

This tutorial fills in the gap of knowledge as it is a basis for many different ideas on top. It is a great starting point for beginners to begin and get to know the layout of the editor. It also shows them what Crysis Sandbox Flow Graph Plugin system is capable of doing. This basic flow graph has many inputs than can be played around with and has the capacity to grow into something from there. Other tutorials on this subject do not show how to randomly move an object but more over follow a path.

Unfortunately it was over 7 minutes. I didn't want to shorten it as i went through everything in detail and didn't want to leave anything out.

My Analytics Engine





Above is the flow graph i used for my Analytics Engine

Below are screen captures zoomed in of my flow graph so you can have a better look at it.







This was another flow graph used in my Analytics Engine



My Analytics Engine

For my analytics engine I would like to represent sound waves in a different more creative manner that depicts real life. Music is an art form whose medium is sound and silence. The creation, performance, significance, and even the definition of music vary according to culture and social context. To many people in many cultures, music is an important part of their way of life. Music is enjoyed by all and follows us everywhere.

For my analytics engine I would like to use the data from the pachube feed I have chosen and create a world where you are able to see how music follows everyone everywhere. The analytics engine shows how with every step taken a musical imprint is left on the ground. The varying speed between each step portrays the tempo. Each genre of music has a different effect to either build you up or soothe you. You are able view this with one's tempo be it in their footsteps or their hearts.

By the end you are able to view a world full of music and how it can take one to the sky and beyond. Without music, where would the world be now?

Week 5

Marking Schedule of Video Tutorials



Week 4

Essential Parts of our conversation

After our discussion I wanted to try spawning Archetype entities showing the growth of music within our world. Every day a new genre of music is being created and the list is endless. I want to first try Jules's tutorial "Spawn Archetype Entity and Dynamically Scale". After creating that I would like to play around with it and see what the possibilities are.

Week 4 demonstration of Analytics Engine





Above you are able to see the video and flow graph i created after watching Jules's tutorial on "Spawn Archetype Entity and Dynamically Scale".





Above is a variation of the last one where i changed a few of the values around giving me a more creative idea to work with.

Week 3



U.S Oil Usage
The oil barrels can be shown by the barrels in crysis. These Barrels can be laid out in each country according to how much oil they use. There can also be another lot where vehicles can be stacked up in a circle according to their percentage in a pie chart.




The Life of a Web Page on Stumbleupon
There could be different rectangular prisms moving in a random manner in a certain area acting as different websites. The timeline can be linked to the time of day. The Rectangular prisms can also be split and colour coded according to the percentage of each category so you are able to clearly view each different group.




Monsters
Each main category of the type of monster can have it's own colour and will be a big ball. As more categories from within that main category (i.e. branch out) are created the big ball will produce more balls. And the cycle repeats creating a loop in the flowgraph. When 2 categories are crossed the ball which is in both will be a mix of both colours.

Week 3 Demonstation of Analytics Engine





Above is a video capture of me using the push effect. I was able to finally figure out how RayCastCamera worked and how ActionImpulse worked. After doing some research into it I was able to link them appropriately and create a loop. The next step would be to figure out how to incorporate this into my analytics engine and how I would be able to link the pachube data into this effect.





Above is a video capture of testing out my flow graph for different effects from the push effect. When i changed the link to "spawn" instead of "kill" it spawned a new officer although it would not allow me to push the officer after spawning. I tried putting this into a loop but figured it would be easier to create a different flow graph to control AI spawning which I can find on the tutors blogs.

Research

My Tutorials Subject

I would like to create a tutorial on how to move an entity to random positions within a certain specified area. I would like to use the math tools in the flow graph system to randomize the x and y axis numbers. This tutorial will be for very beginners who are not familiar with Crysis Sandbox.

How the tutorial subject I've decided on will elevate one's understanding of the media beyond that of a typical user

This particular topic for a beginner is a good starting position. It allows for the user to learn a few basic ideas and expand and play with the tools provided. This basic tutorial i want to create will also give the user other basic key learning tools such as how to loop within a flow graph.

Research

Useful Sites

http://www.incrysis.com/forums/viewtopic.php?id=17691
This site helped a lot as it had random QA that i also had problems with.

http://www.crydev.net/wiki/index.php/Detach_Camera_From_Player
Detach Camera from Player

http://www.crydev.net/wiki/index.php/Category:Flowgraph_Samples
Sample Flow graphs

http://www.gamefront.com/files/9195871/Crysis_Flowgraph_Tutorial_Files
These tutorials helped me with Making an AI walk to a place, Let that AI patrol - And let him call in reinforcements, Reinforcement event and Hud effect.


Flow graph information




Object Scaling


Spawning Archetype entities - Jules


AI walk randomly


Slow-motion tutorial


Inspiration



Bent: A Crysis Sandbox 2 Cry-engine 2 flow-graph designed to improve game-play by adding other new abilities which bend the fabric of space and time by adding crazy physic abilities.


This video shows how you are able to walk on walls and what the flowgraph plugin is capable of.


Interactive Holographic Effect